Saturday, December 17, 2022

Model, UV and Texture sample

This blog update is to justify my use of texture economy.
As mentioned in a previous blog, I wanted to cap my texture size at 2048 for most things, however, for smaller objects and decals I would restrict myself to 1024 or 512 - This may affect the texel density slightly, however, it would be cheaper to run and make the level more optimised.
When modelling, I keep in mind my smoothing groups for objects, because a lot of the time, the smoothing group was incorrect, resulting in a noticeably low poly area.

Console generation with a small amount of tris


UV Unwrap


Console unwrapped on 1024 texture sheet

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