As mentioned in a previous blog, I wanted to cap my texture size at 2048 for most things, however, for smaller objects and decals I would restrict myself to 1024 or 512 - This may affect the texel density slightly, however, it would be cheaper to run and make the level more optimised.
When modelling, I keep in mind my smoothing groups for objects, because a lot of the time, the smoothing group was incorrect, resulting in a noticeably low poly area.
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Console generation with a small amount of tris |
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UV Unwrap |
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