For my props, I wanted to make sure I was getting in some that would make sense from the time period, a key example was the walkie talkie in my reference. I made sure to gather authentic reference from the time period.
It is my intention to ensure none of my texture sheets surpass 2048 in order to keep costs low for optimisation.
Prop selection within 3DS Max, consisting of a console, table and smaller props such as a torch, ammo box, bullet, mug etc.
These props are here specifically to ensure the level feels like a living breathing world.
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