Sunday, December 18, 2022

Rocket trims

For the rocket centrepiece, I made several 2048 texture sheets in substance designer, I then unwrapped them accordingly in max, applying each subsection to certain selections on the model. I had red in mind for an overall scene look as I wanted it to represent 'danger' of some sort.
But going along with other materials, I looked at rocket reference, of which there were several metals, plastics etc on the rocket, so following this design principle I created these textures.

Rocket trims

Rocket model in max


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