For the rocket centrepiece, I made several 2048 texture sheets in substance designer, I then unwrapped them accordingly in max, applying each subsection to certain selections on the model. I had red in mind for an overall scene look as I wanted it to represent 'danger' of some sort.But going along with other materials, I looked at rocket reference, of which there were several metals, plastics etc on the rocket, so following this design principle I created these textures.
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Rocket trims |
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Rocket model in max |
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