Sunday, December 11, 2022

Texturing examples

This year we were introduced to substance designer, it has been a very useful tool to implement during this project.

My examples are a rubber texture and a floor grate (With opacity) made within designer.

Following along with what I learned at university, I channel pack my textures into an RGBA Merge.

I also went ahead and started texturing props within substance painter.

To keep consistency between textures, I ensured to keep the same hex codes for different colours, such as: Green and Grey, so I could get the right values from one scene to the next.

Furthermore, I adjusted my viewport in substance painter to the ACES LUT used in unreal engine to get accurate results in my texturing output.

Rubber texture in designer

Prop texturing in substance painter

Grate texturing in designer

Door texturing in substance painter

Node workflow example (consisting of tile sampler to generate grate patterns)

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