This year we were introduced to substance designer, it has been a very useful tool to implement during this project.
My examples are a rubber texture and a floor grate (With opacity) made within designer.
Following along with what I learned at university, I channel pack my textures into an RGBA Merge.
I also went ahead and started texturing props within substance painter.
To keep consistency between textures, I ensured to keep the same hex codes for different colours, such as: Green and Grey, so I could get the right values from one scene to the next.
Furthermore, I adjusted my viewport in substance painter to the ACES LUT used in unreal engine to get accurate results in my texturing output.
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Rubber texture in designer |
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Prop texturing in substance painter |
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Grate texturing in designer |
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Door texturing in substance painter |
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Node workflow example (consisting of tile sampler to generate grate patterns) |
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