Wednesday, December 21, 2022

Water effects and water damage

Following this tutorial - https://www.youtube.com/watch?v=yNOF7a-qXX4

I transposed this same water drip method into an animated decal.

Exporting maps from substance designer to bring into the unreal material editor.

Furthermore, I duplicated a dirt decal I already had in the scene, but changed the colour and roughness values to be reflective, along with inputting a Fresnel function to add to the reflectivity.

Select pillar with water effect






Emissive for static lighting

Light with flickering attached to sine to give water damaged effect


Deferred decal with additional panner nodes for movement




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