Here is an example of one prop within my scene, the console.
The low poly asset consists of around 8k tris.
I wanted to make sure there was a lot of detail I could maintain on this console, so I added switches, buttons, knobs etc - which take up the same UV space, as these are such small parts of the console, it would help save the texturing, not only time to texture but also saving UV economy.
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Console Low poly and UVs |
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Console High Poly |
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Console Texturing |
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