Friday, December 23, 2022

Unreal iterations

When putting my level together in unreal, I went through various stages of post processing/colour correcting.

The initial idea was to have the level looking relatively clean and new, but as time progressed, this transgressed into a 'horror theme' which aligns with the colour and lighting in the most recent iteration of the scene. After looking at feedback, you are able to visibly tell the difference in lighting quality.

First stage with overall yellow-green overtone

Second stage with extra red accents

Final stage with red bounce light and much more subtle colours (red light isn't as harsh as the second stage)


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