I made sure to duplicate it as many times as I could within reason, without making the engine lag so if a player were to look down, they would just see the layers. As the top level is the only playable part of the scene, it wouldn't make sense to duplicate it more than a few times. Furthermore, the rocket itself isn't full finished, to save on rendering space and optimisation, it was best for me to cover up the bottom of the rocket with slight fog and darker colours with post process volume bits.
In addition, it would be difficult to see down the centre of the rocket due to the player collision. I wouldn't want the player to jump down and needlessly cause death - so this would be boxed off.
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